GAMEPLAY FAQ

What are the rules of Axis & Allies 1942 Online?

What are the differences between Axis & Allies 1942 Online and Axis & Allies 1942 Second Edition?

  • There are no reference cards, as setup is automatic.
  • There is no banker, as the game automatically calculates changes in Industrial Production Credits (IPCs).
  • Production capability is calculated automatically.
  • The Collect Income Phase of play is automated. At the end of the Mobilization Phase, you automatically receive the appropriate amount of IPCs.
  • There are no plastic chips to denote how many units are in a stack. The number of units is indicated by a number next to the unit. A red number indicates damage to Industrial Complexes.
  • Unlike the battle strip from the board game, casualties are marked with an icon and destroyed units are removed automatically.
  • The defender does not select the “roll dice” button during attacks. In asynchronous play, the attacker clicks through the dice rolls, which are randomly generated.
  • Defenders do not select their casualties. A built-in defense profile selects casualties for the defender based on selecting lowest IPC cost units first.
  • Units from the same side can freely share territories and sea zones. Units from the same side cannot share Transports or Aircraft Carriers.
  • On the combat board, seaborne land units have an anchor icon so you can differentiate them from overland units when determining casualties or retreat options.
  • Defending Submarines do not have the option to submerge.
  • At this time, the optional rules from the rulebook are not available.

Deviations in terminology

  • Phase 1 is called “Purchase” instead of “Purchase Units”
  • Phase 3 is called “Combat” instead of “Conduct Combat”
  • Phase 5 is called “Mobilization” instead of “Mobilize New Units”
  • The term “IPCs remaining” is generally used instead of “Treasury”

How do player turns and phases work in Axis & Allies 1942 Online?

  • You can select between “Standard Victory” and “Total Victory” when setting up a new game.
  • Players must play through each individual phase. However you do not have to take any actions in a phase if you either cannot or choose not to.
  • If a player does not control their capital, and has no units to take action with, they must still proceed through their phases as normal in order to advance the game to the next player’s turn. We are looking into ways to expidite this process for players in the future.

How do multinational defenses work in Axis & Allies 1942 Online?

  • If two or more powers occupy the same region, the defense profile for the game will prioritize the power who is not in control of the territory.
  • For example: If the United Kingdom has Infantry stationed in Russia, and Germany attacks Russia, the Infantry for the United Kingdom will be removed from play before the Soviet Union Infantry